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A (Simple) Game Engine!!
Don't know if anybody is interested but I have recently finished my 3rd Year
University Project (Computer Science).

Anyway (should get more interesting now), it is all written in Python. The
main idea is that you define a game using some simple definitions (number of
pieces, number of players etc...) which is stored in an external definition
file, then the main part of the program interprets these and simulates the
game.

Not only this but it also has full AI capabilities. However, due to time
constraints the games are limited to board based (Chess, Draughts, Connect4,
etc...), and the AI engine produces good results but in a little too much
time.

I have set up a web page to describe it a little more.

http://www.geocities.com/SiliconValley/Foothills/9316/SGEmain.htm

The pictures may take a little time to load, sorry, i haven't had the time
to optimise them to reduce load times.

Anyway thanks for reading this, if anybody is actually interested in the
code (after seeing the pics) please contact me.

somerfr6@cs.man.ac.uk

Regards
Rich Somerfield
A (Simple) Game Engine!! [ In reply to ]
This might seem extremely stupid and ignore if you think it is. But I
recieved an email from a R.Jones. Unfortunatley my email application
decided to trash the message and then remove the email address. So whoever
you were please email me back. SORRY.

Rich