Mailing List Archive

Fw: Local and Remote Real Servers
Hi,

I wonder if anybody knows what situations would cause the remote servers in a pool to be used ?

For example if we had one virtual server containing 4 local real servers and 1 remote real server, would connections be directed to the remote server only when the 4 real servers stopped responding to http requests, or would connections be directed there when the max connections were reached on the local servers ?

Any help would be appreciated.

Regards

Andy
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Fw: Local and Remote Real Servers [ In reply to ]
Andy, I am pretty sure the remote servers will only be used if the
reals are unavailable (failed healthcheck). I don't thnk max
connections would force that switch.


On Mon, 1 Nov 2004 11:33:18 -0000, Andy Fry <andy@familyfry.co.uk> wrote:
>
> Hi,
>
> I wonder if anybody knows what situations would cause the remote servers in
> a pool to be used ?
>
> For example if we had one virtual server containing 4 local real servers and
> 1 remote real server, would connections be directed to the remote server
> only when the 4 real servers stopped responding to http requests, or would
> connections be directed there when the max connections were reached on the
> local servers ?
>
> Any help would be appreciated.
>
> Regards
>
> Andy
> _______________________________________________
> foundry-nsp mailing list
> foundry-nsp@puck.nether.net
> http://puck.nether.net/mailman/listinfo/foundry-nsp
>
>
>
Fw: Local and Remote Real Servers [ In reply to ]
Mike, and anyone else who is interested...

It does appear that the serveriron is doing the trick. i.e. the local real
servers are filled to max-conn, then subsequent connections are sent to the
server remote-name.

Quite impressed with it really as a Big/IP stalwart that is.

My only problem now appears to be tweaking HTTP Keep-Alives to timeout in
such a way that once you get a succesful connection to the main site, you
keep it, and aren't presented with the too busy pages from the remote server
halfway through your transaction. Should be fun eh ?

Regards

Andy

----- Original Message -----
From: "Mike Allen" <mkallen@gmail.com>
To: "Andy Fry" <andy@familyfry.co.uk>
Cc: <foundry-nsp@puck.nether.net>
Sent: Wednesday, November 03, 2004 3:26 PM
Subject: Re: [f-nsp] Fw: Local and Remote Real Servers


> Andy, I am pretty sure the remote servers will only be used if the
> reals are unavailable (failed healthcheck). I don't thnk max
> connections would force that switch.
>
>
> On Mon, 1 Nov 2004 11:33:18 -0000, Andy Fry <andy@familyfry.co.uk> wrote:
>>
>> Hi,
>>
>> I wonder if anybody knows what situations would cause the remote servers
>> in
>> a pool to be used ?
>>
>> For example if we had one virtual server containing 4 local real servers
>> and
>> 1 remote real server, would connections be directed to the remote server
>> only when the 4 real servers stopped responding to http requests, or
>> would
>> connections be directed there when the max connections were reached on
>> the
>> local servers ?
>>
>> Any help would be appreciated.
>>
>> Regards
>>
>> Andy
>> _______________________________________________
>> foundry-nsp mailing list
>> foundry-nsp@puck.nether.net
>> http://puck.nether.net/mailman/listinfo/foundry-nsp
>>
>>
>>
> _______________________________________________
> foundry-nsp mailing list
> foundry-nsp@puck.nether.net
> http://puck.nether.net/mailman/listinfo/foundry-nsp