Mailing List Archive

Theme to try for trunk?
Hi

I just updated my install with trunk finally.

What themes in svn are usable with mythtv other than Terra ?

Robert, would you share the theme you are currently working on and of
which you've posted various screen captures?

Can't wait to try.

Thanks
Jean-Yves
PS: Mythtv.org page about distribution list should be updated to show
the themes list
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Re: Theme to try for trunk? [ In reply to ]
On Tue, Apr 28, 2009 at 1:37 PM, Jean-Yves Avenard <jyavenard@gmail.com> wrote:
> Robert, would you share the theme you are currently working on and of
> which you've posted various screen captures?

Hi,

Welcome to the list-- It's just not *quite* where I'd like it to be
yet, but I'll see if I can make some acceptable progress on it in the
next few weeks and post a preview release. I spent some time this
last weekend getting all the paths cleaned up and putting the XML in
order, now I need to go back through and gut the commented out bits,
and theme one or two more screens, and come up with a few backgrounds
that I can ship with it without violating anyone's photo rights. The
MythVideo parts of the theme are also built around the
Subtitle/Season/Episode stuff which should hopefully be committed
soon, so that's another minor roadblock. Hopefully all that stuff
will get resolved shortly and I can share a bit earlier than I
expected. If there are particular techniques you'd like to know about
in advance of that, I'm happy to post the XML for anything you point
out (if anything, that will force me to clean it up faster).

The other thing that is mildly frustrating is that my theme makes
heavy use of negative coordinates to overlay the selected item over
the rest (see the MythVideo Gallery screenshots) but it only works
properly in the GL Painter. The Qt painter is both incapable of some
of the eye candy and it clips the edges off of certain things. I'm
hoping that will be resolved in time for .22, but it's a bit of a
gotcha right now.

Robert
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Re: Theme to try for trunk? [ In reply to ]
Hi

2009/4/29 Robert McNamara <robert.mcnamara@gmail.com>:
>
> Welcome to the list-- It's just not *quite* where I'd like it to be
> yet, but I'll see if I can make some acceptable progress on it in the
> next few weeks and post a preview release.  I spent some time this

That's a bummer ...

None of the themes currently are really usable.

I mostly completed rewriting the MePo theme for 0.22 ; but as you
wrote in another message , I don't see much the point with 0.22 .
There are so many features and I'm not a graphic designer and each
time I encounter a problem I feel like I'm just wasting my time


> last weekend getting all the paths cleaned up and putting the XML in
> order, now I need to go back through and gut the commented out bits,
> and theme one or two more screens, and come up with a few backgrounds
> that I can ship with it without violating anyone's photo rights.  The
> MythVideo parts of the theme are also built around the
> Subtitle/Season/Episode stuff which should hopefully be committed
> soon, so that's another minor roadblock.  Hopefully all that stuff

Well, I've been living on the edge for quite a long time so I don't my
having to patch anything to get a nice theme going (hint ! hint !)

Plus I'm good at finding bugs (another hint) :)

> The other thing that is mildly frustrating is that my theme makes
> heavy use of negative coordinates to overlay the selected item over
> the rest (see the MythVideo Gallery screenshots) but it only works
> properly in the GL Painter.  The Qt painter is both incapable of some
> of the eye candy and it clips the edges off of certain things.  I'm
> hoping that will be resolved in time for .22, but it's a bit of a
> gotcha right now.


Are many people using the Qt painter ? I've been using the OpenGL
painter for as long as I can remember !

trunk is working along nicely so far.. couple of frustrating issues
with the database, but I'm getting there.

Jean-Yves
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Re: Theme to try for trunk? [ In reply to ]
On Tue, Apr 28, 2009 at 4:04 PM, Jean-Yves Avenard <jyavenard@gmail.com>wrote:

> Are many people using the Qt painter ? I've been using the OpenGL
> painter for as long as I can remember !


I know that my SD frontend is too slow when using the GL painter. Note, I
am still running Myth version 0.20.x, but I didn't see anything in the 0.21
release notes to indicate that any possible performance issues were fixed.

I suspect my video card is just not up to snuff for running the GL painter.
It's an older NVIDIA card.

So yes, some folks still use the QT painter.