Hi,
http://en.wikipedia.org/wiki/QSIG lists a bunch of the standards
downloadable from
http://www.etsi.org/ Brg
Anders
-----Original Message-----
From: ethereal-dev-bounces@ethereal.com
[mailto:ethereal-dev-bounces@ethereal.com] On Behalf Of John Neiberger
Sent: den 13 mars 2006 15:23
To: Ethereal development
Subject: Re: [Ethereal-dev] QSIG Support
Q.SIG is not the same as Q.931. Although they are related, Q.SIG and
Q.931 have a number of differences. However, they may be close enough
that, as you mention, the current Q.931 dissector might handle the
decoding. I would be worried that without specific Q.SIG support we'd be
missing all of the Q.SIG Supplementary Services.
I'll see what I can dig up about the protocol. I know that the
specifications are on the ECMA website. I'll try to find the relevant
data and post it (or the links) to the list and/or the Wiki.
Thanks,
John
On 3/13/06, LEGO <luis.ontanon@gmail.com> wrote:
> AFAIK Q.SIG is Q.931 + some parameters and should be supported by the
> current q931 dissector.
>
> On 3/13/06, Ulf Lamping <ulf.lamping@web.de> wrote:
> > John Neiberger wrote:
> > > I would really love to see support for Q.SIG in Ethereal and I
> > > didn't see it on the current wish list. The Wiki page said to
> > > check here before adding anything to the wish list, so I'm
checking.
> > >
> > >
> > Congratulation! You're the first one I know that actually follow the
> > "official" process :-)
> >
> > This is just to prevent invalid and/or duplicate entries.
> >
> > I don't know anything about Q.SIG, you may just add it to the
WishList.
> > > As an FYI, my company is about to roll out a fairly large IP
> > > telephony project that will involve a lot of Q.SIG interaction. It
> > > would be extremely helpful to be able to span that traffic over to
> > > Ethereal for analysis
> > You may start a new Wiki page about this protocol and include a
> > trace file and the protocol specs, making it much more likely that
> > it will be implemented.
> >
> > However, there are no guarantees that it actually will be
> > implemented at all, until you do the job yourself or find someone to
do it.
> >
> > Regards, ULFL
> > _______________________________________________
> > Ethereal-dev mailing list
> > Ethereal-dev@ethereal.com
> > http://www.ethereal.com/mailman/listinfo/ethereal-dev
> >
>
>
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