Mailing List Archive

[PATCH v6 10/11] virtio-gpu: Initialize Venus
From: Antonio Caggiano <antonio.caggiano@collabora.com>

Request Venus when initializing VirGL.

Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
Signed-off-by: Huang Rui <ray.huang@amd.com>
---

Changes in v6:
- Remove the unstable API flags check because virglrenderer is already 1.0.
- Squash the render server flag support into "Initialize Venus".

hw/display/virtio-gpu-virgl.c | 4 ++++
1 file changed, 4 insertions(+)

diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
index f35a751824..c523a6717a 100644
--- a/hw/display/virtio-gpu-virgl.c
+++ b/hw/display/virtio-gpu-virgl.c
@@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
}
#endif

+#ifdef VIRGL_RENDERER_VENUS
+ flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER;
+#endif
+
ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs);
if (ret != 0) {
error_report("virgl could not be initialized: %d", ret);
--
2.25.1
Re: [PATCH v6 10/11] virtio-gpu: Initialize Venus [ In reply to ]
Hi

On Tue, Dec 19, 2023 at 11:55?AM Huang Rui <ray.huang@amd.com> wrote:
>
> From: Antonio Caggiano <antonio.caggiano@collabora.com>
>
> Request Venus when initializing VirGL.
>
> Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
> Signed-off-by: Huang Rui <ray.huang@amd.com>
> ---
>
> Changes in v6:
> - Remove the unstable API flags check because virglrenderer is already 1.0.
> - Squash the render server flag support into "Initialize Venus".
>
> hw/display/virtio-gpu-virgl.c | 4 ++++
> 1 file changed, 4 insertions(+)
>
> diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
> index f35a751824..c523a6717a 100644
> --- a/hw/display/virtio-gpu-virgl.c
> +++ b/hw/display/virtio-gpu-virgl.c
> @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
> }
> #endif
>
> +#ifdef VIRGL_RENDERER_VENUS
> + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER;
> +#endif
> +

I wonder if it's a good idea to initialize venus by default. It
doesn't seem to require vulkan during initialization, but this may
evolve. Make it optional?

> ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs);
> if (ret != 0) {
> error_report("virgl could not be initialized: %d", ret);
> --
> 2.25.1
>


--
Marc-André Lureau
Re: [PATCH v6 10/11] virtio-gpu: Initialize Venus [ In reply to ]
On Tue, Jan 02, 2024 at 09:33:11PM +0800, Marc-André Lureau wrote:
> Hi
>
> On Tue, Dec 19, 2023 at 11:55?AM Huang Rui <ray.huang@amd.com> wrote:
> >
> > From: Antonio Caggiano <antonio.caggiano@collabora.com>
> >
> > Request Venus when initializing VirGL.
> >
> > Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
> > Signed-off-by: Huang Rui <ray.huang@amd.com>
> > ---
> >
> > Changes in v6:
> > - Remove the unstable API flags check because virglrenderer is already 1.0.
> > - Squash the render server flag support into "Initialize Venus".
> >
> > hw/display/virtio-gpu-virgl.c | 4 ++++
> > 1 file changed, 4 insertions(+)
> >
> > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
> > index f35a751824..c523a6717a 100644
> > --- a/hw/display/virtio-gpu-virgl.c
> > +++ b/hw/display/virtio-gpu-virgl.c
> > @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
> > }
> > #endif
> >
> > +#ifdef VIRGL_RENDERER_VENUS
> > + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER;
> > +#endif
> > +
>
> I wonder if it's a good idea to initialize venus by default. It
> doesn't seem to require vulkan during initialization, but this may
> evolve. Make it optional?
>

I am fine. In fact, vulkan is widely used for graphic area such as gaming,
compute, VR/AR, etc.

Thanks,
Ray

> > ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs);
> > if (ret != 0) {
> > error_report("virgl could not be initialized: %d", ret);
> > --
> > 2.25.1
> >
>
>
> --
> Marc-André Lureau
Re: [PATCH v6 10/11] virtio-gpu: Initialize Venus [ In reply to ]
Le 23/02/2024 à 10:15, Huang Rui a écrit :
> On Tue, Jan 02, 2024 at 09:33:11PM +0800, Marc-André Lureau wrote:
>> Hi
>>
>> On Tue, Dec 19, 2023 at 11:55?AM Huang Rui <ray.huang@amd.com> wrote:
>>>
>>> From: Antonio Caggiano <antonio.caggiano@collabora.com>
>>>
>>> Request Venus when initializing VirGL.
>>>
>>> Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
>>> Signed-off-by: Huang Rui <ray.huang@amd.com>
>>> ---
>>>
>>> Changes in v6:
>>> - Remove the unstable API flags check because virglrenderer is already 1.0.
>>> - Squash the render server flag support into "Initialize Venus".
>>>
>>> hw/display/virtio-gpu-virgl.c | 4 ++++
>>> 1 file changed, 4 insertions(+)
>>>
>>> diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
>>> index f35a751824..c523a6717a 100644
>>> --- a/hw/display/virtio-gpu-virgl.c
>>> +++ b/hw/display/virtio-gpu-virgl.c
>>> @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
>>> }
>>> #endif
>>>
>>> +#ifdef VIRGL_RENDERER_VENUS
>>> + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER;
>>> +#endif
>>> +
>>
>> I wonder if it's a good idea to initialize venus by default. It
>> doesn't seem to require vulkan during initialization, but this may
>> evolve. Make it optional?
>>
>
> I am fine. In fact, vulkan is widely used for graphic area such as gaming,
> compute, VR/AR, etc.

Actually, making it optional is useful because Venus support is optional in
virglrenderer (= having VIRGL_RENDERER_VENUS defined doesn't mean that
Venus is supported).

Thanks,
Pierre-Eric


>
> Thanks,
> Ray
>
>>> ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs);
>>> if (ret != 0) {
>>> error_report("virgl could not be initialized: %d", ret);
>>> --
>>> 2.25.1
>>>
>>
>>
>> --
>> Marc-André Lureau
>