Author: Mark Kendall <mkendall@mythtv.org>
Change Date: 2011-05-09T20:50:13-07:00
Push Date: 2011/05/09 20:50:24 -0700
Repository: mythtv
Branch: fixes/0.24
New Revision: 983e6d74fa9ee4a8693606bce8d9be5237a9f7d2
Changeset: https://github.com/MythTV/mythtv/commit/983e6d74f
Log:
PiP: Remove the extra thread created for PiP playback.
This is no longer needed as all players are run from the main thread. By
and large, the 'playback loop' for a pip player is a no-op as the
decoding is elsewhere and the actual processing of video frames is
handled by the main player (though a small optimisation is needed for
the VideoSync).
Cherry-picked from a90960c73f0912b0c3ce
Modified:
mythtv/libs/libmythtv/playercontext.cpp
mythtv/libs/libmythtv/playercontext.h
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Change Date: 2011-05-09T20:50:13-07:00
Push Date: 2011/05/09 20:50:24 -0700
Repository: mythtv
Branch: fixes/0.24
New Revision: 983e6d74fa9ee4a8693606bce8d9be5237a9f7d2
Changeset: https://github.com/MythTV/mythtv/commit/983e6d74f
Log:
PiP: Remove the extra thread created for PiP playback.
This is no longer needed as all players are run from the main thread. By
and large, the 'playback loop' for a pip player is a no-op as the
decoding is elsewhere and the actual processing of video frames is
handled by the main player (though a small optimisation is needed for
the VideoSync).
Cherry-picked from a90960c73f0912b0c3ce
Modified:
mythtv/libs/libmythtv/playercontext.cpp
mythtv/libs/libmythtv/playercontext.h
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