Author: Mark Kendall <mkendall@mythtv.org>
Change Date: 2011-05-01T23:02:38-07:00
Push Date: 2011/05/01 23:02:57 -0700
Repository: mythtv
Branch: master
New Revision: 5c5ad6c6236f404e1256b01c2a2144f04bae4c43
Changeset: https://github.com/MythTV/mythtv/commit/5c5ad6c62
Log:
MythMainWindow: Break out the actual UI drawing into a separate method.
If the rendering context is shared, MythMainWindow assumes the 'other'
owner will call the draw method as appropriate (though UI animation will
continue to run as before).
In VideoOutputOpenGL, if we are embedding and the context is shared,
render the main UI after the framebuffer has been cleared and before the
video.
Modified:
mythtv/libs/libmythtv/videoout_opengl.cpp
mythtv/libs/libmythui/mythmainwindow.cpp
mythtv/libs/libmythui/mythmainwindow.h
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Change Date: 2011-05-01T23:02:38-07:00
Push Date: 2011/05/01 23:02:57 -0700
Repository: mythtv
Branch: master
New Revision: 5c5ad6c6236f404e1256b01c2a2144f04bae4c43
Changeset: https://github.com/MythTV/mythtv/commit/5c5ad6c62
Log:
MythMainWindow: Break out the actual UI drawing into a separate method.
If the rendering context is shared, MythMainWindow assumes the 'other'
owner will call the draw method as appropriate (though UI animation will
continue to run as before).
In VideoOutputOpenGL, if we are embedding and the context is shared,
render the main UI after the framebuffer has been cleared and before the
video.
Modified:
mythtv/libs/libmythtv/videoout_opengl.cpp
mythtv/libs/libmythui/mythmainwindow.cpp
mythtv/libs/libmythui/mythmainwindow.h
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